float distant = 20;
void setup () {
size (500, 250);
}
void draw () {
background (0, 255, 0);
footballfield_soom (distant);
distant = distant + 0.1;
if (distant >= height-220){
distant = 20;
}
}
void footballfield_soom (float distant) {
background (0, 255, 0);
noFill();
stroke (255);
strokeWeight (3);
rect (distant+10, distant-10, width-((distant+10)*2), height-((distant-10)*2));
rect (distant, (height/2)-15, distant-10, distant+10);
rect (width-(distant+10), (height/2)-15, distant-10, distant+10);
rect (distant+10, (height/2)-60, (distant*3)-10, distant*6);
rect (width-(distant*4), (height/2)-60, (distant*3)-10, distant*6);
line (width/2, distant-10, width/2, height-(distant-10));
ellipse (width/2, height/2, distant*3, distant*3);
ellipse (width/2, height/2, 5, 5);
arc (distant*4, height/2, distant*3, distant*3, (PI*3)/2, (PI*5)/2);
ellipse (distant*4, height/2, 5, 5);
arc (width-(distant*4), height/2, distant*3, distant*3, HALF_PI, (PI*3)/2);
ellipse (width-(distant*4), height/2, 5, 5);
strokeWeight (2);
rect (distant+10, (height/2)-30, distant+10, distant*3);
rect (width-(distant*3), (height/2)-30, distant+10, distant*3);
}
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